首先查看WorldWindow 的构造函数,接着查看InitializeGraphics()函数。
1 public WorldWindow() 2 { 3 this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); 4 5 // The m_Device3d can't be created unless the control is at least 1 x 1 pixels in size 6 this.Size = new Size(1,1); 7 8 try 9 {10 // Now perform the rendering m_Device3d initialization11 // Skip DirectX initialization in design mode12 if(!IsInDesignMode())13 this.InitializeGraphics();//初始化设备Device14 15 //Post m_Device3d creation initialization16 this.drawArgs = new DrawArgs(m_Device3d, this );17 this.m_RootWidget = new WorldWind.Widgets.RootWidget(this);18 this.m_NewRootWidget = new WorldWind.NewWidgets.RootWidget(this);19 20 //this.m_RootWidget.ChildWidgets.Add(layerManager);21 DrawArgs.RootWidget = this.m_RootWidget;22 DrawArgs.NewRootWidget = this.m_NewRootWidget;23 24 m_FpsTimer.Elapsed += new System.Timers.ElapsedEventHandler(m_FpsTimer_Elapsed);25 m_FpsTimer.Start();26 27 TimeKeeper.Start();28 // WorldWind.Widgets.LayerManager layerManager = new WorldWind.Widgets.LayerManager();29 // m_RootWidget.ChildWidgets.Add(layerManager);30 31 }32 catch (InvalidCallException caught)33 {34 throw new InvalidCallException(35 "Unable to locate a compatible graphics adapter. Make sure you are running the latest version of DirectX.", caught );36 }37 catch (NotAvailableException caught)38 {39 throw new NotAvailableException(40 "Unable to locate a compatible graphics adapter. Make sure you are running the latest version of DirectX.", caught );41 }42 }
View Code
1 private void InitializeGraphics() 2 { 3 // Set up our presentation parameters 4 m_presentParams = new PresentParameters(); 5 6 m_presentParams.Windowed = true; 7 m_presentParams.SwapEffect = SwapEffect.Discard; 8 m_presentParams.AutoDepthStencilFormat = DepthFormat.D16; 9 m_presentParams.EnableAutoDepthStencil = true;10 11 if(!World.Settings.VSync)12 // Disable wait for vertical retrace (higher frame rate at the expense of tearing)13 m_presentParams.PresentationInterval = PresentInterval.Immediate;14 15 int adapterOrdinal = 0;16 try17 {18 // Store the default adapter19 adapterOrdinal = Manager.Adapters.Default.Adapter;20 }21 catch22 {23 // User probably needs to upgrade DirectX or install a 3D capable graphics adapter24 throw new NotAvailableException();25 }26 27 DeviceType dType = DeviceType.Hardware;28 29 foreach(AdapterInformation ai in Manager.Adapters)30 {31 if(ai.Information.Description.IndexOf("NVPerfHUD") >= 0)32 {33 adapterOrdinal = ai.Adapter;34 dType = DeviceType.Reference;35 }36 }37 CreateFlags flags = CreateFlags.SoftwareVertexProcessing;38 39 // Check to see if we can use a pure hardware m_Device3d40 Caps caps = Manager.GetDeviceCaps(adapterOrdinal, DeviceType.Hardware);41 42 // Do we support hardware vertex processing?43 if(caps.DeviceCaps.SupportsHardwareTransformAndLight)44 // // Replace the software vertex processing45 flags = CreateFlags.HardwareVertexProcessing;46 47 // Use multi-threading for now - TODO: See if the code can be changed such that this isn't necessary (Texture Loading for example)48 flags |= CreateFlags.MultiThreaded | CreateFlags.FpuPreserve;49 50 try51 {52 // Create our m_Device3d53 m_Device3d = new Device(adapterOrdinal, dType, this, flags, m_presentParams);54 }55 catch( Microsoft.DirectX.DirectXException )56 {57 throw new NotSupportedException("Unable to create the Direct3D m_Device3d.");58 }59 60 // Hook the m_Device3d reset event61 m_Device3d.DeviceReset += new EventHandler(OnDeviceReset);62 m_Device3d.DeviceResizing += new CancelEventHandler(m_Device3d_DeviceResizing);63 OnDeviceReset(m_Device3d, null);64 }
控件重要的方法:
OnApplicationIdle函数定义:public void OnApplicationIdle(object sender, EventArgs e)//The world render loop.实现世界的渲染循环OnPaint函数定义:protected override void OnPaint(PaintEventArgs e) // Occurs when the control is redrawn and m_isRenderDisabled=true.protected override void OnMouseWheel(MouseEventArgs e) //处理鼠标滚轮事件protected override void OnKeyDown(KeyEventArgs e) //重载处理键盘按下的事件protected override void OnKeyUp(KeyEventArgs e) //重载处理键盘弹起事件protected override void OnMouseDoubleClick(MouseEventArgs e)protected override void OnMouseUp(MouseEventArgs e)
控件几个重要的属性和字段:
private Device m_Device3d; private DrawArgs drawArgs; private World m_World; private Cache m_Cache; private Thread m_WorkerThread;